Imagine you’ve got a pistol and it shoots a few bullets at a time. It really does have to be seen to be believed. Firstly, it means we get all those lovely upgrades to play with and secondly it means we get that fantastic all-out action that the first game dazzled us with. Admittedly, we stuck with Tesla for most of the time we played it but it is nice to have a choice.Īside from that though, this is pretty similar to the previous game but that’s no bad thing. These can all be played solo or in co-op (local, up to four players). Shelley doesn’t use a mech directly but rather has a self-driven one join her on the battlefield (it’s not great but she compensates with a very useful shield), Curie plays quite a lot like Tesla with different stats and the option to dual-wield guns and Lovecraft has a different type of mech (that’s not as good) and the option to switch up perk choices when the ones presented aren’t all that useful. They all mainly play the same but with a few wrinkles to their build. It’s definitely more traditionally a rogue-like than the previous game but it works, giving you more of a sense of urgency as the chapters unfold.Īlso, this time Tesla has friends with Mary Shelley, Marie Curie and even Lovecraft himself all being available as playable characters. If you die during this, you’ll have to restart the chapter with all temporary perks and upgrades lost. The game has three chapters, each with twenty or so stages (ending in a big end-of-chapter boss battle). So what’s changed? Well, this game is more of a rogue-like for a start. Collecting crystals also allows you to then purchase permanent upgrades, as per the first game, and these are very useful adding durability to your mech, increasing your firepower or adding new abilities such as bouncy bullets, extra projectiles, rear-firing guns and dozens more. The levels are randomly generated and when you finish them you are still offered a choice of upgrades. You’re still armed with a handy dodge move and you still begin each level in a mech that then self-destructs but can be reequipped by picking up its four main component pieces. That means that you are able to put out a stunning amount of firepower but your enemies are numerous and so rather than feeling like you’re armed with a peashooter, here you feel like one of those mechs from the shitty last Matrix film, absolutely filling the screen with bullets but still struggling to cull the massive horde of enemies. You also still have all of those lovely weapons, perks and gadgets to help you. It’s still a top down shooter with twin-stick control and you’re still in London facing off against those Lovecraftian beasts. But first let us look at what’s remained the same. Tesla Force is a return to the same formula but with a few key differences. The game was popular enough to warrant some DLC which was good but didn’t advance the game enough for our liking. It was a roaring success for the genre as it had all of the excellent upgrading mechanics we’ve come to expect from a 10Tons game but married to some of the most exciting, dynamic action we’ve seen in the genre. The previous game was a top-down twin-stick shooter which saw you playing as Nikola Tesla as he tried to save London from an invasion of evil demons summoned from the mind of H.P. It’s a cross-buy PS4/PS5 release and we fired it up on PS5 because we’re about that new gen hype. As soon as we saw that, we asked 10Tons to give the re-release treatment to the fantastic Tesla vs Lovecraftbut those fantastic Fins have gone one better and dropped Tesla Force on us, a bonafide sequel. Follow us on Twitter and you’ll regularly see us going on about Jydge which we recently reviewed again when it showed up as part of the PS5’s launch line-up. We’ve made no secret of our love for 10Tons Ltd and their range of top down shooters. Novemin PS5 / Reviews tagged 10tonsltd / arcade / neonchrome / rogue-like / tesla force / twin-stick shooter by Richie
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